Tuesday, December 31, 2019

Interview Interview By Veda Dyne Essay - 1881 Words

Introduction For this paper, I have chosen to interview Veda Dyne. I chose to interview her because I have heard about her story from my friends and I wanted to get to know her a little better. Veda just recently openly joined the LBGT+ community. She is different from me because of her sexual orientation, but also her family life. She grew up in a completely different setting than I did, and I found that very interesting. Not only that, she has overcome some very tough situations throughout her life that most 19 year olds have never had to go through. She is a very strong person, and I’m proud to say I got to find out her whole life story. Going into this interview, I thought that she was going to be shy and not want to open up to me about what has been going on with her recently. I tried my hardest to make her feel comfortable letting her know I would never judge her and telling her she can tell me anything and it would be safe. At first I thought Veda was going to be rude, and closed minded about the whole interview as she did not seem interested when I first reached out to her. The whole interview actually went very smooth. She was kind hearted and was not scared or ashamed to tell me anything about her. Veda seemed to have felt very comfortable talking about her past, and her present. She had not had an easy life growing up, her parents divorced right after she was born and she stated that they have hated each other ever since. She has faced many obstacles in her

Sunday, December 22, 2019

Lord of the flies literary terms - 2489 Words

Lord of the Flies: Literary Elements Symbolisms Scar: imperfection. The island could be a Utopia, but the scar tells the reader the island is flawed. Conch: order. The conch is used to call the boys to get themselves organized. Its possession: authority. The Individual who holds the shell has the right to speak. Fire: spirit of civilization that must be constantly fed Piggy’s glasses: government and political vision (created the spirit of civilization) Simon’s butterflies: innocence of childhood Title of the novel: (translation of Beelzebub) the latent evil that is within each of us, but is kept in check by reason and social pressure (civilization). In the absence of these controls, barbarism erupts. Pig’s head: stark reality of†¦show more content†¦Explains the fearlessness on the island when the boys loose their identities behind masks. C. â€Å"Piggy and Ralph found themselves eager to take a place in this demented but partly secure society.† Ralph and Piggy want to be part of â€Å"the tribe.† Need to belong has superseded the spirit of civilization, the need for order. Piggy and Ralph are victims of peer pressure. It is no longer safe to be outside the tribe. It is no longer safe to have individual thoughts; the tribe functions as a single entity. D. â€Å"We tried to keep the fire going, but we couldn’t.† Ralph. The boys were unable to keep the spirit of civilization alive. They allowed the beast to take over. The spirit of civilization is replaced by savagery. The hope of rescue very apparent at the beginning of the novel dies as the fire dies. E. â€Å"Memory of the dance that none of them had attended shook all four boys convulsively.† If Ralph, Piggy, Sam and Eric admit that they were involved in the dance, they will admit they were involved in the murder of Simon. Example of their childish denial of their involvement of savage events. If they admit they were involved, the event becomes very real. {Irony: they remembered something they â€Å"hadn’t done.†} F. â€Å"Fancy thinking the beast was something you could kill.† The pig’s head is speaking to Simon while he is in one of his â€Å"fits.† The head reveals that the beast isn’t a thing or an animal, that it is actually part of the boys. The â€Å"beast† can’t be killedShow MoreRelatedTheme Of Lord Of The Flies And The Guide Essay1407 Words   |  6 PagesMD. Moazzam Hossain ID NO. 133013040 ENG 302 The Novel-1 Submitted to: Ms Arifa Rahaman Date: 09.12.2015 Theme of ‘Lord of The Flies’ and ‘The Guide’ ‘Lord of the flies’(1954) and ‘The guide’(1958) are the two novels written by famous novelists William Golding and R.K. Narayan. ‘Lord of the Flies’ portrays the story of a group of British boys trapped on an abandoned island who try to administrate themselves with catastrophic results and On the other side, R.K. Narayan quite consciouslyRead MoreLord of The Flies Essay1673 Words   |  7 PagesLord of the Flies was published in 1954 by William Golding. Today Lord of the Flies is a well known literary criticism. Many schools require their students to read Lord of the Flies because of the literary criticisms in the book. In this paper three themes or literary criticisms are talked about: good vs. evil, symbolism of characters, and maturity of characters. Another topic in Goldings Lord of the Flies is the battle of good vs. evil. Everything seems to start out just fine on the island; theRead MoreSymbols in Lord of the Files by William Golding 779 Words   |  3 PagesIn the long story â€Å"Lord of the Flies† there are several symbols of interpretations in terms of meaning. The beasty that was mentioned a number of times in the novel, â€Å"Lord of the Flies† by William Golding was never really a beast, however it was never really human either (Shmoop). When kids are stranded on an island alone with no adults to look below the bed or look within the closet, there are sure to be ghosts and monsters roaming amongst the forest woods. From the very start this belief of someRead MoreLord of the Flies by William Golding754 Words   |  4 PagesIn the novel â€Å"Lord of the Flies† there are several symbols of interpretations in terms of meaning. The beast within the novel, â€Å"Lord of the Flies† by William Go lding was never a monster, however neither was it really human (Shmoop). On a stranded island alone with no adults to look below the bed or look within the closet, there are sure to be ghosts and monsters roaming amongst the forest woods, and from the very start this belief of some monster hiding within the darkness is unfolded around theRead MoreEssay on Lord of the Flies by William Golding954 Words   |  4 PagesGolding explores the vulnerability of society in a way that can be read on many different levels. A less detailed look at the book, Lord of the Flies, is a simple fable about boys stranded on an island. Another way to comprehend the book is as a statement about mans inner savage and reverting to a primitive state without societies boundaries. By examining the Lord of the Flies further, it is revealed that many themes portray Golding’s views, including a religious persecution theme. Golding includes theRead MoreAnalysis Of The Book The Hobbit 1384 Words   |  6 PagesThe Hobbit Chapters 5-8 Answers Chapter 5: â€Å"Riddles in the Dark† 2. Literary consonance is a literary device where the same consonants are repeated numerous times in short succession. Sibilance is a form of literary consonance made by the flow of air through the sharp edges of the teeth. Phonetic Alphabet symbols representing sibilants are [s], [z], [ÊÆ'], [tÊÆ'], [dÊ’] and [Ê’], which all create hissing noises when spoken. Tolkien effectively provides a thorough demonstration on how an author can playRead MoreReflections on Society in Literary Works865 Words   |  4 PagesIn Gabriel Garcia Marquez’s I Only Came to Use the Phone and William Golding’s Lord of the Flies characters experience dehumanization through isolation from society. While some might believe that Marquez and Golding use the trapped characters’ actions to criticize society, it they are actually doing the opposite. All immoral behavior done by characters in these literary works are done in the absence of society, showing that the authors are actuall y portraying society as the stabilizing element ofRead MoreNotes On Progressions And Regressions 974 Words   |  4 Pagesof the many colloquialisms or in other words informal language usages I had in The Lord of the Flies Literary Analysis essay. Where in the most recent essay I only had minor issues such as grammar and fragments. â€Å"Which the public generally relies in the hands of the government to tell us information and keep us safe.† Having the sentence start with the word which, made it become a fragment. In the Lord of the Flies essay the concluding paragraph was very weak, I did manage to incorporate the openingRead MoreThe Hangmans Horror: Roger, Sadism, and Psychopathy in Lord of the Flies1506 Words   |  7 Pagesmen and first-hand experience with savagery and violence in World War II, William Golding used Lord of the Flies as not only a historical allegory and a pulpit from which to address the darkness in all men, but also as a metaphor and a example that no one is exempt from human nature. Golding’s characters in Lord of the Flies reflect this idea greatly, but none more so than Roger. Throughout Lord of the Flies, Golding uses the character of Roger to show the follies of mankind and the ability of all peopleRead MoreThe Lord Of The Flies By William Golding1347 Words   |  6 Pages The theme of The Lord of the Flies, by William Golding, is the reason society is flawed is because people are flawed. Although Piggy is knowledgeable, he has many flaws including his lazi ness and physical inabilities. Ralph is an authority seeker. He sets rules and laws, yet does little to enforce them. Ralph wants to be the ruler, without doing the work to enforce his laws. Jack is persistent. He is rude, harsh and violent in order to get what he wants. He wants to be supreme. Piggy’s flaws are

Saturday, December 14, 2019

Hopkins Winhover Analysis Free Essays

Who is God? Gerard Hopkins spent his life finding the answer through his poetry and exploring the nature around him. In Gerard Hopkins’ poem â€Å"The Windhover† there is a representational allusion to Christ and Jesus. The speaker praises the Lord by praising what he takes as a symbol for Christ. We will write a custom essay sample on Hopkins Winhover Analysis or any similar topic only for you Order Now Throughout the poem the speaker symbolizes Christ’s glory by the way the falcon reacts to the air, how it maneuvers and even characteristic traits of the falcon species. The poem uses alliteration, internal rhyming, compound metaphors, elliptical grammar and complex threads of connotation. One could only appreciate the glory of the Lord more after interpreting the poem. The poem is almost impossible to understand without good background knowledge about Hopkins’s ideas and his odd words. There are many words of the Anglo-Saxon origin like rung (past tense of ‘ring’), minion, dauphin, and chevalier. There are also unusual combinations like â€Å"dapple-dawn-drawn†, which is an image of the bird. The last stanza is particularly complex because of the associatively linked words related to Christ and his sacrifice. Finally, the grammar is also odd; actually the poem does not follow any traditional grammar and structure. In short, the poem can be discussed as a sonnet because it has some of the features of the typical sonnet, but it must be called a modified sonnet adapted to a different kind of subject, word-game and music. The poem is therefore the thanksgiving to Christ. It is a hymn that is romantic in form but religious in theme. When the poet sees the beautiful bird, he is reminded of Christ and becomes thankful and appreciative of him. The poem’s theme is therefore related to the poet’s praise of Christ rather than being about the bird. Hopkins has mixed his romantic fascination with the nature and his religious favor of gratitude towards God for giving us a beautiful nature. The beauty of nature is illustrated by his attention that is suddenly drawn by the scene of a bird flying in the sky. He describes a bird which he saw flying in the sky that morning. Like in a romantic poem, he remembers the experience to express his feelings. That morning, the speaker had been out at dawn. From the excited description in the poem, we can infer that the speaker was probably in the field. This admirer of Christ brings the image of Christ’s wounds, pain and sacrifice. This suggests that he always remembers and becomes thankful to Christ. The poem is subtitled â€Å"To Christ our Lord† because the falcon reminds him of Christ. The speaker continuously hails one of God’s most stunning creatures, the falcon. He is flabbergasted at the magnificence of the windhover’s flight. He wonders at its colorful feathers and the sheer speed of its flight. His tone suggests that he is in awe. He is observing something equivalent to the second coming of Jesus or angels walking among regular men. He throws out a barrage of visual imagery to describe the windhover and still does not seem to come close to its real magnificence. He wonders how such a creature could exist but is eventually just filled with glee in knowing the fact that it does exist. In the first stanza the speaker states that he spotted the morning’s minion as if to suggest that the falcon was somehow less important to the morning. He suggests that there is some sort of royal hierarchy by using words that recall images of sovereignty. He describes the different tricks of the bird’s flight. The second stanza takes a different stance on things. The windhover is out maneuvering when it smoothly and suddenly dives. The speaker is scared for the birds’ safety but is pleasantly surprised when the bird is lifted by a huge wind. One can say that in times of foolish pleasure he can fall but Christ will always be there to lift him back up. Christ is the cushion needed for even a temporary fall from grace. Stanza three uses a stream of descriptive words to denote the dignity of such a creature. In the animal kingdom it would be considered king of the roost. The speaker calls the windhover a chevalier meaning knight or in other words a savior. Christ is also considered a savior. The speaker compares the bird and Christ with the hard work of the plow that creates a channel and displays the wet soil underneath and burned embers that shine red-gold when split open and burn with fire. That is directly omparable to the assumption that the speaker was living a dark life until the Lord stirred up his liveliness, split open his dark shell and helped him to shine with a new vigor for life. Christ could be seen in nature in the windhover’s existence. He is symbolized in all the actions of the falcon and also represented in its characteristics. The speaker praises the Lord by his amazed praise and represented in its characte ristics. The speaker praises the Lord by his amazed praise and appreciation. Christ does exists in even the smaller details in life and all we have to do is observe them periodically to know that Christ lives on. How to cite Hopkins Winhover Analysis, Papers

Friday, December 6, 2019

Principles Of The Interactive Media Samples †MyAssignmenthelp.com

Question: Discuss about the Principles Of The Interactive Media. Answer: Introduction The following assignment is the analysis of the website. The chosen website for this assignment is a gaming website known as the ubisoft. Ubisoft is the video game publishing company which launches the game made by the game developers. Ubisoft is the rising company in the gaming business they have launched various popular games like Assassin creed which has been on high demand thus working on such website will provide a good knowledge about the marketing strategy related to the rise of the website. The users in this website can range from 18 to 35 years of age. The characteristics of the user in this website are the people who are looking for the best game which has good interface and the multimedia. The main task which the user performs is to find the best game which they can play. Discussion The Ubisoft is the video game publishing company who publishes or launches the video games made either by the company or some game developing company. Some of the popular games made or launched by the website is watch dogs, tom Clancys the division, assassin creed and for honor. The assassin creed series which is published by the ubisoft is the best running games in the history. There have been various versions and series of the game developed by the company (Rada 2012). The assassin creed is considered to be the most reliable and the annual franchise of the company. In the year 2016 the latest version of the game has generated over seven hundred million dollars in the sale of the third quarter of the financial year. Therefore in the year 2016 the company generated over one and half billion dollars in the sales. The video game evaluation in the year 2016 in the United States was over 18 billion dollars. According to the statics of the video game played in the year 2016 the average ag e of the gamers who are playing the videogames is 35 years. The average of the purchasers of the games is 38 years. The percentage of the house which owns a gaming device is over sixty five percent and the average years the games ahs even playing the game is thirteen years. The male percentage of the gamers is fifty nine percent and the female gamers are forty one percent. Thus the above statics implies that nowadays every age group of the people is playing video games to pass their time. Therefore the typical users of the game are not only restricted to the children but different age group should also be targeted for marketing (Gee 2014). Over fifty percent of the users are playing the sports games. Thus the website needs to publish more of e-sports games. Method used to measure usability Feedback of any work is important to measure the usage and effect of that work on the customer. It also helps in detecting the loopholes in the work which can be corrected. In the gaming sector there are various methodologies development has been done in order to evaluate and analyze the user experience. The factors which include for measuring the game usability is fun, flow and Playability which is the common used factor to analyze the game usage (Chen 2014). A person also proposed the framework which can be used for the evaluation of the factor playability during game play. Taking the factor the user experience into the account its user experience is found to be the sum of all other factors, like playability, flow or usability. Playability can be the key factor for measuring the user experience. The sample screens and an analysis of the usability The above figure shows the various steps how to find the usability. The first step is the brand experience the second step is the desirability of the game and the third step is the utility of the game. Each step of the analysis depicts the customer satisfaction message which proves that the game is successfully running in the market. The analysis of the functionality of the interface in gaming The chosen website for the assignment is a gaming website which publishes the video games. Interface is defined as the platform where the user can exchange the data with the computer. Thus in gaming website the interface is a primary factor. If the interface of a game is good then the exchange of the information will be quick and efficient which means that the game will not hang and perform the instruction given by the user (Jones, Comfort and Hillier 2013). For example if the user presses the run button the instruction will quickly accessed by the processor and the action will be performed thus the game will run smoothly. The background music and all the controls of the game come under the interface part. Thus to design a best interface is a huge task for the company if the interface is faulty or not attractive the game will not be successful in the market. In the gaming website to attract the typical user the website of the game should be look attractive (van Vliet et al. 2012). Gaming is all about the efficient use of the graphics so that the pictures and videos look mo re attractive thus the gaming website should display an attractive graphics in its background. The user looks for the best games to play so the website should have the section which include the best games with its description to know the background of the game. The main task that the user needs to perform with the interface is all the controls of the game like the running, jumping and all other commands which is present in the game. It basically includes all the controls of the game. Other important factor of the gaming website is its navigation which means the way finding which is also known as the website architecture. (Hemmati et al. 2013). Another factor in the gaming website is its multimedia element. The multimedia element includes the image, videos and animation. In gaming the animation is the main tool on which the game is designed and makes it more realistic. Better the animation better will be the game graphics as the result the game will look more attractive (Rogers 2014). The animation of the game can be improved by putting images, videos and texts to make the animation part of the game more attractive. Thus in designing a gaming website the animation should be given top priority which will make the site more attractive. The six guidelines The selected website for this assignment is a gaming website. Therefore certain factors should be kept or removed from the game: The shortcuts: the feature of the shortcuts includes the breadcrumb navigation, search and scan columns. In the chosen website the feature of the shortcut should be present so that time complexity on the website by the user can decrease (Schaul 2013). If the user wants the information of the particular game then he can easily use the search column to search about the particular game or ca use the breadcrumb navigation to track back to the site where he was before. Navigation and Way finding: the navigation is an important part of the website it can help the company to study about the game, most of the customer is navigating to which will help them to study the customer liking towards a particular game. The mental mapping is important part of designing a website as it will help the customer to find the information about the games efficiently and easily. Pager headers and pager footers: These features are not necessary to give in the chosen website but it giving headers and footers will enable them to display extra information about the game like the copyright or the designers of the game. Typesetting: the feature of the typesetting is important for the website to make the website more attractive moreover the important information about the certain game can be seen by the user. Hence the feature of the typesetting should be included in the website. Graphics: Since the chosen website in the assignment is a gaming website. Therefore the concept of the graphics should be included in the website to make the website more attractive. To display the information about the game with its sample graphics is required in the website. Color: the website in the assignment is a gaming website. Therefore to include the feature of the graphics color is also required to make the website attractive. Conclusion From the report it can be concluded that the user of the gaming website are According to the statics of the video game played in the year 2016 the average age of the gamers who are playing the videogames is 35 years. The gaming industry is growing day by day as in the year 2016 the company generated over one and half billion dollars in the sales. The users in the website can be the factors which include for measuring the game usability is fun, flow and Playability which is the common used factor to analyze the game usage. Other methods of evaluations were more efficient to find the tool to measure the concept of user experience by including the account flow or fun or the playability of the particular games. References Chen, L., 2014. Research on Cultivation of Creative Class under Industrial Environment Cluster--Take Cartoon Game Industry as an Example. Chung, P. and Fung, A., 2013. Internet Development and the Commercialization of Online Gaming in China. InGaming Globally(pp. 233-250). Palgrave Macmillan US. Gee, J.P., 2014.What video games have to teach us about learning and literacy. Macmillan. Hemmati, M., Javadtalab, A., Nazari Shirehjini, A.A., Shirmohammadi, S. and Arici, T., 2013, February. Game as video: Bit rate reduction through adaptive object encoding. InProceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video(pp. 7-12). ACM. Jones, P., Comfort, D. and Hillier, D., 2013. Playing the game: corporate social responsibility and the games industry.Journal of Public Affairs,13(3), pp.335-344. Rada, R., 2012.Interactive media. Springer Science Business Media. Rogers, S., 2014.Level Up! The guide to great video game design. John Wiley Sons. Schaul, T., 2013, August. A video game description language for model-based or interactive learning. InComputational Intelligence in Games (CIG), 2013 IEEE Conference on(pp. 1-8). IEEE. van Vliet, M., Robben, A., Chumerin, N., Manyakov, N.V., Combaz, A. and Van Hulle, M.M., 2012, January. Designing a brain-computer interface controlled video-game using consumer grade EEG hardware. InBiosignals and Biorobotics Conference (BRC), 2012 ISSNIP(pp. 1-6). IEEE. Walter, E., AtT Intellectual Property I, LP, 2012.Multimedia-based video game distribution. U.S. Patent 8,282,476.